Once the basic stuff was working, I wanted to load TAP files directly, simulating cassette loading. This was the first time the agent missed a few things, specifically about the timing the Spectrum loading routines expected, and here we are in the territory where LLMs start to perform less efficiently: they can’t easily run the SDL emulator and see the border changing as data is received and so forth. I asked Claude Code to do a refactoring so that zx_tick() could be called directly and was not part of zx_frame(), and to make zx_frame() a trivial wrapper. This way it was much simpler to sync EAR with what it expected, without callbacks or the wrong abstractions that it had implemented. After such change, a few minutes later the emulator could load a TAP file emulating the cassette without problems.
For our purposes, we don’t even need to chase it all the way to raw PCM which is valid avenue albeit in the realm of WEBRips and not defacto “downloaders.” We just need to find the last point in the pipeline where data is still accessible to JavaScript and that point is the MediaSource Extensions API, specifically the SourceBuffer.appendBuffer() method.
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hard to remember where you came from and to go back to a previous step
What makes a good Cameo video? For Luke, it's "one that is not bullshit. ... It's organic." He likes doing his videos off-the-cuff rather than scripting them, and he usually riffs on some of Michael's lines from GTA V, knowing that fans want to see him in character. He encourages birthday celebrants to hit up the Vanilla Unicorn, one of the game's fictional strip clubs, and ends most videos with a plea to "stop firing rockets at my house!"
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